![]() The outdoor zones are generic "pull singles to the wall" affairs, no different from leveling in Oasis. ↑ “ The Kunark leveling content isn't actually that good. The outdoor zones are bad XP, the dungeons are horrific, and travel is a nightmare for non-iksars. It's really not good at 1-45ish on a fresh server. Kunark is good at like 50+ when you can do the high-level dungeons and can travel more easily via ports or OT hammer. ![]() The Kunark content isn't very accessible to anyone who can't bind in Cabilis. Enjoy running from OT to Kaesora, or from FV to Dalnir. City of Mists on TLPs has that weird thing where mobs hit twice as hard as standard for their level, and the mix of live and undead mobs makes it hard for people to get to their groups.Īnd any non-iksar melee will have a fun journey from OT/FV to wherever. Nurga/Droga is as generic as it gets, just a pile of goblins, so not any better than the classic dungeons. Dalnir and Keasora are a nightmare, way too punishing for untwinked characters. Kurns is good, but only up to 16-18ish or so, and a horrible trip for non-iksars at low levels. The Kunark leveling content isn't actually that good. Yeah, we start with Kunark, but that's relevant for two months and then it's a non-factor. Even if there are ways around it, it still keeps large-scale boxing rare because most people don't want to deal with VPNs.Ĭelebrating EQ's 25th anniversary with two rerun rulesets is pretty underwhelming. Heck, limit it to two per PC and per IP, similar to how Aradune was 1 per IP. cleric, warrior) or find groups easily (wizard, rogue). It still reduces the prevalence of 6-box roflstomp squads, but it makes it far more appealing to play the classes that can't solo (e.g. Make it soft-truebox, allowing two characters per PC. A bog-standard TLP isn't the most exciting thing in the world. They could have done something a little more interesting with Tormax, though. I guess it's good for making a lot of kronos, but I don't consider that something that makes the game better or the server healthier. It trivializes everything and takes away the satisfaction of getting great gear, unless you intend to sell it, and I hate what it does to guild dynamics and how it makes most of the traditionally tradeable loot worthless. I can't stand that feature and I don't get why everyone apparently loves it. I'm just glad there's a server without free trade.
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